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Archives by Tag 'Riding'

Increase Your Chances for Nearfall Points with These Techniques!

By nate.landas - Last updated: Friday, November 15, 2013

University of Nebraska Head Coach Mark Manning shows you a parallel, “cowboy” ride from flat on the mat to a chicken wing. This is a great series to rack up nearfall points.

Riding and Controlling

Three finishes are shown from here. First, walk the chicken wing over the hips, put your knee in his ribs on the opposite side of the wing and finish with a reverse half nelson. Second, lock a wing with both arms and walk the chicken wing over the opponent’s head. Third, walk the single wing over the head. Coach Manning finishes this segment with a warm up drill to practice getting the chicken wing in effectively.

Check out an additional clip from the Championship Productions’ DVD “Top Position: Skills to Dominate.” If you’re interested in more Wrestling videos on Riding, click here.




Control Your Opponent with These Riding Techniques!

By nate.landas - Last updated: Friday, July 12, 2013

2009 Dan Gable Coach of the Year, Mark Manning, shows you how to ride your opponent and set up back points and pins. He concludes this video clip by showing a drill that reinforces proper technique when securing a bar-arm.

He emphasizes getting your hips close to your opponent. Once you break down your opponent your feet go inside your opponent’s legs and your knees go on the outside. Coach Manning stresses having heavy back pressure. He then shows how to secure a bar-arm. Coach Manning states that it is very important to pull your arm back in a circle towards your own hip.

Take a look at an additional clip from the DVD, Top Position: Skills to Dominate.  Also, view other Pinning DVDs from our extraordinary Wrestling DVD collection!

 




Breakdown of the 33 Zone Ride: A Proven Transition Defense

By adam.warner - Last updated: Tuesday, December 11, 2012

Are you searching for ways to thwart opponents in their own half of the field? Look no further than the 33 Zone Ride, a proven zone transition defense designed to stop all forms of clearing and transition. Watch as Limestone College head women’s lacrosse coach Scott Tucker lays out the foundation of the system, first using whiteboard diagrams before heading out for on-field demonstrations. This system is an effective way to force turnovers, control the tempo of the game, and keep the ball on your offensive end.

Overview and Player Responsibilities

The purpose of the zone ride is to slow the ball down, prevent fast breaks, force long passes, and create turnovers.

Player responsibilities:

Low Attackers – Responsible for protecting the middle of the field. Put pressure on the goalie with one of your attackers. Get one low attacker on the goal circle with his/her stick up and occupy that space. Force the goalie to pass to the outside or low defenders. The other low attacker is responsible for the 12-15 meter area. This player has the same goal as their teammate, but just in a different spot.

High Attackers – These players line up on the outsides. Put them up on same level as the 12-15 meter low attacker and about 4-5 yards from the restraining line. Occupy that space and pinch toward the middle. Adjust based on your opponent.

Middies – Set up just over the restraining line. All players must react to the ball. Every player’s responsibility changes, however, when the ball is passed. They must know where the ball is at all times.

Player Movements

Players will shift when the ball is passed by the offense. The ride starts off with pressure on the goalie by the low attacker. The riding team must anticipate the pass going to the outside. If the ball gets passed out to the wing, we must now shift all of our players to the ballside of the field. Occupy the clearing team members that are the biggest threat. Possession by the low defender triggers this shift.

Next, the low attacker (formerly on the goalie) now must drop to replace the spot by the other low attacker who was responsible for the middle. This low attacker now must shift to the ballside and the ballside middie will come up and support the high attacker. These two players are now responsible for double-teaming the ball on the ballside. Note: Never pursue the double team. Let them come to you.

From here, all other players are shifting and occupying the threats on the same side of the field that the ball is on. Take control by getting within a stick’s length of the nearest opponent in this space. Shut them off. Sometimes you must improvise. Look to be where you can be helpful. There should be no open players in this area.

Covering Adjacents and Recovery

After the double team is in place, the rest of the riding team will be in new positions after shifting. It’s key that the adjacent threats are cut off, otherwise the double team is a waste of energy. The only option for the clearing team now is the opposite low defender or the goalie.

Now let’s talk about the recovery when the ball switches to the other side of the field. Don’t run in straight lines. Instead, run in angles, or shift at a 45-degree angle to get ahead. We should give the new ball carrier only one option, which is to carry the ball up the field. If they do, it takes time. If we continue to shift over, eventually they will be forced to redirect the ball again. The low attacker and high attacker on that side will eventually go in for the double team while the trailing teammate must now shift and occupying those new spots. Stay ahead of the play and keep everything in front.

Watch in the video below as the clearing team comes in and we walk through this ride. The clearing team will break out into a basic clearing pattern. Notice the shift when the ball is passed to a low defender (when ball is in the air).


The previous clips can be seen on Championship Productions’ DVD “The 33 Zone Ride” with Scott Tucker. To check out more videos featuring riding and transition lacrosse, visit our lacrosse library




Riding Schemes: Essential Rules and Roles for the 10-Man Zone Ride

By adam.warner - Last updated: Tuesday, August 14, 2012

Force your opponent into turnovers and low percentage passes through the 10-Man Zone Ride. Stevens head coach Gene Peluso walks you through each step of his go-to riding system and breaks down complete player roles and responsibilities. Then catch his squad in action as players demonstrate the zone ride in a full-field setting.

10-Man Zone Ride Overview

According to Coach Peluso, coaches aren’t spending nearly enough time on the riding game at all levels. If you spend time enforcing it with your team, it can pay major dividends. As for this system, it’s an all or nothing, no hesitation ride utilized 75 percent of the time by Stevens. A key point to remember is that there will be times when your squad lets up transition goals, but 7 out of 10 times they should be looking to get the ball on the ground and create some offense.

Attackman Rules

1) The attack is in a triangle and a rotation call

2) It’s important that the backside attack covers the middle of the field in front of the face-off area to give added support

3) Ride towards the outside of the field (get a trap or double to produce a turnover)

4) No takeaway checks; Ride hip to hip and set up the ball carrier for the trap or double

5) Do your job and contain the clearing person in your area

6) If there are two players in your area, go to the one closest to the ball.

All players go hard to the ball when it is thrown in your area. They have no responsibility behind them. They maintain their position in the zone even if there’s a player in his zone (meaning they do not begin to cover the man in their zone until the ball is thrown).

 

Midfield Riding Rules

1) Wing middies have responsibility to go after anyone in front of them when the ball is thrown.

2) Wing middies cover the wing area from the sideline to the face-off X area.

3) The center middie (LSM) covers the area from the middle up to the sidelines. This player is very aggressive. It’s important they play their angles right. Try to funnel the ball carrier into a trap. Pin players to the sidelines and not the middle of the field.

All players go hard to the ball when it is thrown in your area. They have no responsibility behind them. They maintain their position in the zone even if there is a player in his zone (meaning they do not begin to cover the man in their zone until the ball is thrown).

 

Defensive and Goalie Riding Rules

1) Wing defenders have similar responsibilities as the wing middies.

2) Cover any throw in their areas from the sideline to the center of the field between their defensive restraining line and the midfield line.

3) The goalie and down defender will split the three attackmen leaving the attacker furthest from the ball. The goalie should stay close to the cage.

All players go hard to the ball when it is thrown in your area. They have no responsibility behind them. They maintain their position in the zone even if there is a player in his zone (meaning they do not begin to cover the man in their zone until the ball is thrown).

Notes: Don’t let players get nervous and bail out of this. Don’t encourage this. Many turnovers can still occur in defensive side of the field.

General Riding Rules

1) This is an all or nothing ride

2) There should be no hesitation

3) Go full speed and attack the ball when it is thrown in front of you in your area

Notes: The hope is that so much pressure is created that the opponent can’t get the ball near our defensive restraining line. If they do, it is a scramble situation. It may happen 2 out of 10 times, but the 8 times it does not, we may create unsettled opportunities for our offense.

 

The previous clips can be seen on Championship Productions’ DVD “High Energy, High Success Rides” with Gene Peluso. To check out more special teams videos in our lacrosse library, click here




Effective Pressure Riding Techniques: 10-Man Package

By adam.warner - Last updated: Tuesday, October 18, 2011

A lacrosse team that rides effectively can generate extra possessions in the double-digit range. Ultimately, your team will cause key turnovers, get odd-man breaks, and have a better shot at coming away with a victory. This week, former NYIT head coach Jack Kaley explains his 10-man riding package, an effective system that recently netted his squad an average of 10 extra possessions per game.

Riding Overview and Key Concepts

Riding demands pressure by the riding team and hustle all over the field. At NYIT, the team features six different rides. According to Kaley, turnovers off of rides are some of the best turnovers you can get in a game because now you have numbers. When you get the ball back via rides, you normally end up with an extra man in transition. Plus, the pressing, turnovers, and extra possessions you get via riding far outweigh any goals you might give up.

NYIT starts incorporating riding techniques on day one of the season. Even early in the year and we’re doing 1-on-1 drills, the drill isn’t over until the team has cleared the ball. For instance, on a 1-on-1, if the offensive guy takes a shot, and the defender breaks out to receive the ball, the offensive guy must get back to get in the lane. He may not be able to get up to the man, but he can still deter the goalie from passing to that open defensive player.

We must stop the man who was playing the shooter. Once we stop him, it’s easier to cut off the rest of the players. The goal is to cut off all of the opponent’s top players, especially their top sticks or anyone breaking out up field. Remember, we are riding every single day, on every single drill.

 

Breakdown of the 10-Man Package

The first series is a ten-man package, or 90/100. This is a zone ride.

We always have a man on the ball and are always cutting off the adjacent player. Near the midline, we’ll have midfielders on the opposing midfielders. We will also have a midfielder zoning ball-side, and the player in the middle. Our zone attackman is zoning off-ball side.

Meanwhile, we will also have a long pole in the middle, perhaps over the midline or back. He is the quarterback of the ten-man zone. He is working with the outside guys. If the outside guys are down low, he will come back and they will go low. If they are high, he will stand to zone the middle.

Key: All of the on-side players should be cut off. Only the far-side players should have options. If the opponent goes over the top, for instance, with a cross-field pass to the opposite defender, players will bump up and play tight. Watch Coach Kaley diagram where the riders should move in this situation.

Any time the opponent gets the ball underneath us, we want to press, take away the outside, and force the ball carrier to roll back and to the inside. That’s where we have the most underneath support.

Also, it’s key to remember that the role of your zone players is to not take the ball away or cut the player off, but to pressure him back to the middle of the field. If we get our trap in the middle of the field, where we have a long pole pressuring from the top-side, we have three guys on the ball. If just one of them gets a check, we will have a 1-on-1 chance or possibly even a 5-on-3 opportunity.

Note: On all of your pressure rides, should the opponent clear the ball, your attack has to be within ten yards of the midline. This helps particularly with any throwbacks at the midfield.

 

The previous clips can be seen on Championship Productions’ DVD “Pressure Riding Techniques” with Jack Kaley. To check out more defensive-oriented videos, visit our extensive lacrosse library.




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